![]() It may under no circumstances be repackaged or included in any plugin sold on the Unity Asset Store or elsewhere, whether in source or DLL form. However, in the spirit of this being an open source project, it is expressly forbidden to sell or commercially distribute InControl apart from your games. You may use InControl, modified or unmodified, in any and all games that you create for both commercial and non-commercial purposes. Input module for new Unity GUI integration.Touch controls to emulate virtual controller.Runtime rebindable controls (controller, keyboard and mouse).Certain features are available on the Asset Store version only, and will not be open sourced in the repository.Ĭurrent features available only in the Asset Store include: You'll have the convenience of easy installation and updates right from the Unity Editor. InControl is an input manager for Unit圓D that standardizes input mappings across various platforms for common controllers. I've made a custom profile for the controller, and when using Unity Remote it recognises the custom profile perfectly, and controller works straight away, however on a build, I have to put the controller into mouse mode, then back to joystick before InControl begins to work. If you find this project beneficial, please consider supporting its ongoing development. InControl is also available on the Unity Asset Store for a modest price. ![]() InControl is an input manager for Unit圓D that standardizes input mappings across various platforms for common controllers. ![]() This repository will remain available, but no new features will be added or significant changes made.įuture feature development continues on the Unity Asset Store version exclusively.įor more information on this change, please see this blog post. This open source edition of InControl is now discontinued.
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